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Internal Wars

As a Lieutenant or above, members are allowed to challenge other members of the same rank for one of their neighborhoods. This is for roleplaying purposes only and lost territories can always be regained later. You can check people's territories in the Turfs tab.

 

The challenger must inform the person being challenged at the weekly meeting. The challenged can surrender without a fight and give the territory to the challenger.

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You cannot attack the last neighborhood of a member (where he runs his turf from).

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The higher ranking members cannot participate is lesser disputes, and instead act as judges of the contest, and vote on the winner after the fight.

 

The fight will occur on the disputed turf. The day and time of the fight must be agreed by both the challenger and the challenged, usually happening on the next weekly meeting.

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Miniguns and RPGs are not allowed. Armored vehicles and air vehicles are not allowed.

 

Everyone below the challenger and challenged chain of command are automatically invited to help his boss, except Made Men.

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Made Men that are not Enforcers, thus not owing allegiance to anyone in particular, may choose a side or choose to not participate at all.

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The challenger and the challenged may ask other members of the same rank or below to help, even from another chain of command, and the subordinates of those members that accept are also automatically invited to join the fight.

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Once the outcome of the war is decided, the loser have to abide and recognize the loss, without whining or complaining.

 

If you accept a promotion and receive a territory, know that this can happen, so only accept it if you are ready to take the risk. This is a game, so don't cry because you lost.

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